Visual Effects Artist

Games Jobs - Art / Animation - Atlanta

Job Title Visual Effects Artist
Job Category VFX / Lighting Artist
Job Description CCP is looking for a Visual Effects Artist to join the development team in the Atlanta studio. CCP Atlanta is currently working on delivering immersive virtual reality games and experiences.
The ideal candidate combines a strong personal aesthetic with knowledge of the technical underpinnings of the Unreal Engine to create amazing real-time visual effects. They will be working within a small, talented group of seasoned professionals, requiring the ability to work closely with Engineers, Artists and Designers alike to produce a variety of game assets to the highest visual standards.

Please not that only candidates sending a link to their portfolio will be considered!

  • Creation of visual and lighting effects from rough blocking treatments to final in-game assets
  • Establish aesthetic targets for high-end visual effects in virtual reality and set best practices for achieving them
  • Optimization of assets to achieve high consistently high framerates for VR
  • Contribute ideas across the project as a whole

Experience / Skills Required:
  • Proven experience using Unreal Engine to create real time visual effects
  • Industry standard software experience with a variety of packages such as Photoshop and Max/Maya
  • Ability to create AAA standard quality game assets working within visual guidelines defined by art direction and within performance guidelines
  • At least 2 years of experience working on console and/or pc titles in a visual effects role using the Unreal Engine

Advantageous Skills:
  • Experience creating effects for virtual reality
  • In-game lighting experience
  • Ability to quickly sketch out concepts to convey more complex ideas

*Only candidates who are legally eligible to work in the US will be considered for this role.
Location Atlanta, Atlanta
Job Category Art / Animation
Date posted 11/01/2017
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Recruiter This job is advertised on behalf of CCP Games using their internal reference .
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