Technical Art Director (Remote)
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Technical Art Director (Remote)
Special Move is working with an ambitious and growing mobile game studio. Who have a 15 year legacy of making mobile games for some of the biggest brands on the planet and are now expanding into PC and console
This year our client is embarking on our most ambitious and exciting title yet, developing a brand new cross-platform IP in partnership with a world-renowned publisher. We are looking for passionate people to join us on our quest to forge a place in players' hearts.
The Role:
The Technical Art Director will be responsible for research, innovation, technical quality of the production, assure technical support to team members across all departments but with a focus on the Art Team, guide and assist them in the best practices possible.
Here's what you will be doing:
- Define and promote what the Next Generation Mobile, PC and Console AAA experience will be. Make this vision happen.
- Define the technology that is the most adapted to the project; understand the engine, the middleware and their constraints.
- Put in place and document the graphic production pipeline (modelling, animation, characters, lighting, SFX, etc..) and assure the follow-up;
- With the team, help manage the development progress and identify the development tasks and time estimates.
- Ensure that the game is being built with the right methodology and best practices, tech briefs, keeping in mind long term quality and potential future tool sharing
- Identify project risks and the contingency plans to put in place with the team
- Propose and develop the best tools and dev processes to guarantee the team’s efficiency.
- Ensuring the technology completion and success of each milestone targets.
- Show exemplary commitment and communication style, even in critical situations.
- Communicate the project plan to the team on a regular basis.
- Take the role of the coach: inspire, motivate rather than direct.
- Propose solutions to improve the development of the project tools at the studio.
- Identify and promote the application of best ideas.
- Share constructive experience internally and externally in the Group.
To do this job, you will need:
- At least 10 years experience preferably in games
- At least 3 shipped titles.
- Able to articulate a strong vision of technology as a means to customer value
- Relevant experience working on multi-platform AAA titles, current and next-gen consoles.
- Deep technical understanding of Unity's shader pipeline, PBR, Lighting (GI, Baking, AO), Post-Process Effects, VFX, Animation states/re-targeting, UI, and physics system.
- Find ways to realize, and implement visual goals set for the game within Unity.
- Define development pipelines for best practices, and efficiency for the game being developed.
- Good artistic eye for visual goals set forth, and how to technically achieve them.
- Work with engineering to optimize the game while maintaining the highest level of visual fidelity possible.
- Expert Technical Knowledge of the Unity Engine and Platform
- Fundamental knowledge of 3D authoring software such as Maya
- Able to articulate a strong vision of technology as a means to customer value
While not required, below are nice to have:
- Experience with other engines such as Unreal etc.
Special Move acts as an employment agency for permanent recruitment