Environment Artist

Games Jobs - Art / Animation - UK & Europe

Job Title Environment Artist
Job Category Environment Artist
Job Description Rebellion is looking for experienced environment artists to join our team in Runcorn. You will need to be passionate about creating spectacular and convincing environments for games, talented and highly-motivated, with a genuine interest in playing games. This role is full-time based in-house at our Runcorn studio. We are open to both permanent or fixed-term employment but not freelance, agencies or remote working. You must be able to legally work in the UK.  

EXPERIENCE: 

1-2 years’ industry experience modelling, texturing and lighting game environments is required. Experience of a full console/PC production cycle, from beginning to end, on at least 1 published game would be preferred. Please include a link to your portfolio of examples demonstrating outstanding visual and technical ability, high-resolution modelling in Max, Maya, XNormal, Substance Designer and Substance Painter, and normal mapped game environments.   

RESPONSIBILITIES:  
  • Create models of 3D environments, map predefined textures, create new textures and light environments for Rebellion games
  • Create artwork to the highest visual quality whilst working efficiently to time and memory budgets
  • Work to a functional and aesthetic brief, within technical constraints
  • Be responsive to deadlines and work well under pressure
  • Collaborate productively within a multi-disciplined team environment
  • Work effectively and prioritise own tasks


  SKILLS: 
  • Expert ability with Maya and Adobe Photoshop
  • Knowledge of 3ds Max, XNormal, Substance Designer, Substance Painter and Perforce.
  • Ability to create normal maps using Maya, 3ds Max and ZBrush
  • First-class texture creation skills including a comprehensive knowledge of multi-layered material/shader effects
  • Model and texture both high and low polygon environments, including terrain, buildings and props
  • Strong technical understanding of console limitations and knowledge of efficient artwork techniques
  • Strong UV mapping skills with efficient layouts
  • Strong understanding of form, composition, colour and light in environments and architecture
  • Ideally able to demonstrate understanding of real-time lighting and HDR techniques and their application in games. Understanding of particle systems would also be an advantage
  • Ability to translate concept and reference artwork into 3D game assets
  • Good communication skills, willingness to accept and follow direction
Salary
Location Runcorn, UK & Europe
Job Category Art / Animation
Date posted 11/01/2018
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Recruiter This job is advertised on behalf of Rebellion Developments Limited using their internal reference .
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