Technical Director / Lead Developer

Games Jobs - Programming - France

Job Title Technical Director / Lead Developer
Job Category Lead Programmer,Technical Director,Gameplay
Job Description We're looking for a senior developer who wants to help us build and manage a team of developers who will initially be in charge of creating new content for the Dead Cells IP. This will include free updates, paid DLCs or anything else that we need in order to bring the IP to more players and to help build our community.

At the same time we'll be exploring the possibility of creating our own IP and working on prototyping game designs in order to come up with something that federates the team and gets us all excited to build something awesome.

We're looking for someone who wants to help us with :
  • Technical infrastructure choice and implementation (versioning system, servers, software etc).
  • Team recruitment, training and management.
  • Gameplay programming and integration work (actually coding the game).
  • Participation in design meetings to help structure and enable the rest of the team.
  • Make new fun games.

Given that we're a small team you'll have the chance to work on a bunch of different aspects of the development of Dead Cells and our future projects however this will mean you'll need to wear a few different hats.


Our ideal candidate has experience building and running teams in the game industry, has worked on and shipped a few titles and knows what it takes to ship content on a deadline. You'll be independent and self-motivated, but very much able to understand and relate to your co-workers. Bonus points for anyone who's done game jams and has a portfolio of their own work to show us.

We need :
  • Strong understanding of OOP (experience with Haxe or C++ get bonus points).
  • Someone who's not afraid of prototyping, being wrong and iterating, iterating, iterating...
  • Strong communication and analytical skills. You need to speak game designer, graphic artist and marketing bastard, so that you can understand what they want and help them transform that into a real game.
  • Computer science degree and 5+ years of experience.
  • Passion for games... Really, you need to be someone who plays (or has played, we have kids too) a stack of PC/console games, has a love for indie games, reads the game press, knows who Mark Rosewater is and generally is part of the gaming world.
  • A decent sense of humour, you're working in games, shipping them is surprisingly hard work, we'll need some good jokes.

Extra info:

Your salary will depend on your experience, but we'll pay to secure the right profile. In any case we're always competitive, you can get an idea of the current averages here : http : // (French)

We're a company that's all about sharing the love, so if we do well, so will you. On top of that, we do free fruit baskets, croissants, regular travel to game conventions, team building stuff (drinking post work, or exploring national parks around the world etc). Basically there's a bunch of extra perks to being part of the team.

We're focused on the wellbeing of each member of the team, our goal is to wake up every morning excited by what we get to do at work, we're definitely not keen on slaving away at something we hate for cash. Feedback, debates and discussion animate our days and each team member's opinion is valued, even if we're talking about something outside your area of expertise.

You would also be based in Bordeaux, France, which means great health cover, insurance, holidays etc. It's also an awesome lifestyle and generally all round great place to live ; being the wine capital of the world, 45 minutes from the beach, 3 hours from the ski slopes and extremely well connected in terms of flights and trains. And unless you want to live outside the city, you won't spend your life in traffic or commuting.

Things to send: 

CV/Resume or LinkedIn profile (if up to date)
Any portfolio links if you have examples of your own work

About IndieCatapult:

IndieCatapult is a hybrid game dev studio based in Bordeaux, France. We’re focused on the business and marketing aspects of shipping games, however we’re also deeply involved in the day to day creation and design of all the games we work on, especially Dead Cells.

Now we’re building an in house dev team with the backing of Motion Twin. Initially to help us create more content for Dead Cells, but with the clear goal of building our own IP in the near future. Level up while working on a recent indie smash hit, then help us build another.

We aim to build an environment, where initiative, personal responsibility and teamwork come together to allow every member of the team to leave their mark on our games and our company. Plus, we share our open space with Motion Twin and Shiro Games, which means there are plenty of experienced people around to learn from and talk games with.
Salary Depends on the profile, but always competitive.
Location Bordeaux, France
Job Category Programming
Date posted 14/11/2018
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