Hard Surface Modeler (Junior/Regular/Senior/Principal) - AAA - Netherlands

Games Jobs - Art / Animation - UK & Europe

Job Title Hard Surface Modeler (Junior/Regular/Senior/Principal) - AAA - Netherlands
Job Category Web / Graphic Designer,Animator,Character Artist,Vehicle Artist,Environment Artist,2D / Concept / Texture Artist,UI / UX Designer / Artist,Lead Artist,Technical Animator,VFX / Lighting Artist,Art Director,Technical Artist,Graduate Artist ,Graduate Animator ,Lead Animator,Cinematics / MoCap
Job Description Our client is a growing game development studio with an established reputation as one of Europe's leading game companies, They are now recruiting for a Hard Surface Modeler
  • You will model and texture high-quality robots and weapons.
  • You will deliver high-quality art assets and ensure their efficient integration in the game.
  • You will implement assets in our engine for reviewing purposes.
  • You will guide and review contractors/outsourcing as part of the asset art team.
  • You will troubleshoot problems on reintegration of outsourced assets.
  • You will set up, maintain and update hero asset briefings during the process of asset creation.
  • You will maintain a universally high standard of quality on all assets through regular reviews and feedback.
  • You will ensure that all assets function correctly in game and meet all technical requirements.
  • You will contribute to any part of the hard surface production pipeline when necessary.

Who you are
  • You’re a great sculptor/modeler, who can work in any style – real or expressive, hard-surface or organic.
  • You have experience in Substance Painter/Designer and an advanced understanding of Zbrush and Maya.
  • You have a professional attitude; you are a good team player, proactive and can solve problems on your own initiative.
  • You have a good understanding of materials in both their nature and their creation for physically based rendering
  • You have an excellent technical and artistically understanding of creating assets based on a given 2D concept from mockup to final in-game integration.
  • You have an excellent understanding of modeling for games, animation and deformation (clean topology and edge flow).
  • You have advanced skills in producing high quality texturing/materials in given resource guidelines.
  • You’re articulate, have strong written and verbal communication skills and a good command of the English language.
  • You are someone who keeps up to date with the latest tools and techniques.
  • You embrace feedback and critique and work well under pressure.
  • You are self-organized and know how to manage your time efficiently.
  • You are able to meet deadlines under tight schedules.

Plusses
  • You have experience with scripting in Maya.
  • You are able to make tools to optimize production values.
  • You have experience working with outsource studios.

Please contact Cassandra Donnelly on 01279 871330 cassandra@interactiveselection.com if you are interested in this position. Please forward your CV in a Word format. View Many More Interactive Selection Jobs. .

We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds
Salary Competitive with Benefits
Location Netherlands, UK & Europe
Job Category Art / Animation
Date posted 11/02/2019
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Recruiter This job is advertised on behalf of Interactive using their internal reference 3042.
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