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Environment Artist

We are looking for Environment Artists (at all levels) to work as part of our development team making AAA open-world games in Unreal Engine by creating game environments: Build, model and texture a variety of environments, architecture, and props according to concepts, references and art direction given to you.

You must be able to work closely with individuals in the other development disciplines to create game environments for rewarding player experiences.

Responsibilities

  • Create game environments: Build, model and texture a variety of environments, architecture, and props according to concepts, references and art direction are given to you.

  • Create realistic PBR textures and materials to complement the game's art direction.

  • Use existing assets and content to populate the game world in a believable and visually appealing way.

  • Build the environments according to Level design requirements and blockouts, bearing gameplay constraints such as traversal and metrics in mind.

  • Work alongside your senior colleagues, art director and leads to continually revise game environments and refine visual quality, storytelling, and drama.

  • Take relevant memory and performance restrictions into consideration.

Qualifications

  • Have strong 3D modelling and texturing skills.

  • Have knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail.

  • Have proven experience with creating game ready assets in at least one major modelling package, taking them through the modelling and baking pipeline, ready to be presented in-engine.

  • Have a solid understanding of other industry-standard tools such as Photoshop, Substance Painter, Substance Designer and Zbrush.

  • Experience with game level production, with a strong focus on layout, composition, and visual hierarchy.

  • Experience with Unreal Engine.

Remote or Relocation options available :-)

Environment Artist

Netherlands
Full time

Published on 04/28/2022

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