This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.
OPM are excited to be working with this AAA games company. The original studios were founded in Stockholm in 2003 and develops games using its proprietary technology, enabling huge open worlds filled with emergent gameplay. They have recently opened their third studio in the beautiful Malmö, Sweden.
The Malmö studio will focus on development of current and future IPs, relatively small and flexible projects which rest on a solid foundation of AAA production values. They are now looking for a Gameplay Programmer to join a top-tier development team working on their next self-published title in Stockholm.
As a game programmer on this project you will work with the designers to conceive of and implement elements of scripted and emergent world content, combat and activities. You will develop and maintain the tools and systems necessary for designers to create missions, build complex gameplay mechanics and tweak and balance the game. Your work will take you all over the codebase from underlying systems to weapons, from animations to user interface, from physics to VFX.
·Strong C/C++ coding skills
·A keen sense of fun gameplay
·Familiarity with AI, physics, animation and gameplay code in general
·Strong math skills
·At least one shipped AAA title for current or last generation consoles
·Experience with Havok Physics, Animation and AI advantageous
·Experience with character scripting, animation state machines and animation blending desirable