This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.
As Lead Character Artist you’ll oversee the Character Art team, working in conjunction with the Art Director and Art Manager to plan work for the team and ensure our clients high-quality bar is realized. You will also have experience in the technical aspects of your craft, including materials, asset optimization and the creation of meshes with clean and functional topology, as well as being comfortable communicating with technical departments.
You’ll of course be familiar with industry standard software packages such as 3DSMax or Maya, as well as having extensive experience with Mudbox or ZBrush. Your knowledge of human anatomy will be well developed, and you’ll have a good level of understanding on best practices to suit animation and engine requirements.
- Extensive experience of working on published AAA titles on current-gen consoles
- Strong interest in self-development of managerial skills, overseeing the work of other team members and mentoring and developing junior staff.
- Able to communicate with artists, technical team members and studio leadership.
- A strong understanding of technical considerations for character creation.
- Strong knowledge of latest versions of Zbrush or Mudbox.
- Good understanding of current generation production workflows in relation to character art production.
- Strong understanding of human anatomy and it’s proportions.
- Strong understanding of creating meshes with clean topology for deformation.
- A strong portfolio demonstrating your in-game character art work to very high standards.
- Solid understanding of clothing creation software such as Marvellous Designer.
- Good knowledge of texture creation packages such as Substance Designer and Substance Painter.
- Experience with blendshape creation workflows.