Crytek is looking for a Lead Concept Artist to work on Hunt: Showdown at our Frankfurt, Germany studio.
Relocation & Remote WorkAlthough we believe living close to our studio helps foster team spirit and stronger bonds between team members, we understand that people have different needs and expectations for their place of residence. You have a choice of three location options, allowing you to work with Crytek from anywhere you wish:
1. Come to our modern headquarters in Frankfurt and receive an attractive relocation package and have access to all of our benefits.
2. If you are already living in a European Union member state, we are able to offer you a permanent work contract and allow you to work remotely as an employee from there.
3. If you are interested in full-time remote work in any other country outside of the European Union, we can offer you a freelance contract arrangement.
Lead the Concept Art team on a large franchise
Work closely with the Concept Art Team and other stakeholders to create industry leading character concepts
Keep a healthy and positive working environment
Creating a unique and consistent style for a complete games world
Communicate visual ideas across teams and departments
Mentor and help team members to grow and excel within their roles
Maintain the high quality bar expected from Crytek products
Keep a good relationship and information flow between connected departments
Ensure that all aspects of art production are completed on a timely basis to a high standard
Define work processes together with the Art and Project Managers
5+ years of professional experience
Worked on and shipped at least 1 AAA game title
Evidence of being a leader or role model, within their trade, at a team level and with the necessary management skills to run a team on a day-to-day basis
Strong focus on Character designs and deep understanding of human / creature anatomy.
Ability to create high quality concepts for environments, weapons and props
Ability to create concept drawings based on written or verbal notes from the responsible superior / director
Strong sense of design and composition and a good eye for detail, materials and scale
High Quality portfolio of gamedev-relevant art
Excellent knowledge of Photoshop
Excellent communication skills
Be proactive and self-motivated, work without direct supervision.