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Lead Technical Artist – Barcelona, Spain – AAA Games

This vacancy may offer a work-from-home start until it is safe to work in-house or relocate to the location.

Project: AAA Games

OPM’s client are currently seeking an experienced and talented Lead Technical Artist to act as the bridge between artists and engineers, ensuring an efficient art pipeline and optimised game.

RESPONSIBLITIES:

  • Manage a team of talented co-workers and be the go to contact for all matters relating to the design and delivery of tech art systems and assets
  • Work alongside the Art Director, artists, and engineers to carry out the technical and aesthetic vision for the game
  • Discover novel ways to populate and annotate game levels, allowing artists and designers to have a wider positive impact on the look and design without sacrificing creative control over their craft
  • Produce new or modify existing world building methods to help speed up the iteration times of the Design and Art teams
  • Develop custom workflows using scripts and coded tools solutions for the art team
  • Troubleshoot key pipeline issues and solve core problems in cooperation with the development team
  • Work to develop long term pipeline strategies for our teams and studio

REQUIREMENTS:

  • Extensive console or PC game development experience on products demonstrating a high visual bar, with two or more AAA shipped titles, in a technical role
  • Technical background across multiple art disciplines including procedural generation of environment, shaders and PBR material creation, animation and rigging
  • Tech-fluency in at least one development language, such as Python, MEL, C#, or C++
  • Ability to effectively manage direct reports and help them with their day to day tasks
  • In-depth understanding of the performance implications of open world development on consoles and PCs
  • Outstanding communication skills with the ability to effectively balance the needs of game design, art, and programming
  • Familiarity working on a wide range of tech art projects, regarding art tools, graphics engines, and game hardware
  • Expertise with 2D and 3D art tools including, but not limited to: Maya, ZBrush, Houdini, Substance Designer/Painter, World Machine, and other state of the art DCC tools

DESIRED SKILLS (Good to have):

  • Ability to work comfortably with common scripting languages (MAXScript, MEL script, Python, etc.)
  • Outstanding problem-solving skills and debugging abilities
  • Able to present (internally and externally) a clear vision of how work addresses problems and requirements

BENEFITS:

  • 30 vacation days per year
  • Flexible working hours
  • Private health insurance including dental
  • Relocation and VISA support

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 412!

Lead Technical Artist – Barcelona, Spain – AAA Games

OPM
Barcelona
Full time

Published on 09/17/2021

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