My client and I are looking for a Senior Lighting Artist to work on an upcoming AAA standard Console and PC game.
Responsibilities:
• Creating compelling lighting that set up mood, tells story, and makes coherent world
• Assistance for level designers with lighting support to achieve their goals
• Design and deliver light objects and IES textures
• Creating dynamic lighting that brings life to environment
• Collaborate with FX department to create atmospheric, 3D scenes with use of right colour palette and other meaningful artistic choices
• Creating high-end lighting for cut-scenes Innovating new techniques for next-gen hardware and work with engineers to expand the required tool-set
• Analysing the scene for performance issues, ensure all lights are as optimal as possible
• Working with the Tech/Engine department to fix technical lighting issues
Requirements:
• A critical eye for environment depth from lighting point of view
• Experience with a variety of techniques and tools that helps to achieve lighting goals
• An understanding of performance of current console generation Ability to create all content needed for lighting (textures, IES, HDR maps, materials, scripts, etc.)
• Ability to work with artists, designers, and programmers to work through artistic and technical challenges
• Experience with generating light-maps, baked lighting
• Follow Unreal Engine technical news
• High work ethic and self-motivated Passion for games
Desired:
• Established video game industry experience in a related position
• Experience working with Unreal Engine is a plus
• Shipped-title experience
• English language skills