Our client is the developer of one of the highest selling games of all time. Development is now underway on their next upcoming, unannounced project, it couldn’t be a better time to join!
As a Technical Animator you will be responsible for building, refining, and optimising art and animations processes on this new title.
REQUIREMENTS:
- Experience in the games industry as a Technical Animator or similar position
- Understanding of C++
- Expertise with MotionBuilder, Maya or similar
- Good knowledge of Unreal Engine
- Background managing, updating, and refining animation pipeline tools
- Ability to use industry-standard programming languages (Python, MEL Script, LUA etc.)
RESPONSIBLITIES:
- Collaborate cross-department to establish, refine and optimise art and animation pipelines and procedures
- Prototyping in Unreal Engine 5
- Help with asset creation
- Manage the animation export and implementation pipeline
- Problem-solve and adapt processes on the fly
- Manage online art & animation databases
BENEFITS INCLUDE:
- Health insurance
- 29 holidays per year
- Industry leading relocation package
- VISA and Relocation assistance
- Pension scheme
- All commuting costs covered
Interested in finding out more about the studio, project, and benefits of working at this studio? Apply now or call me directly today on +44 (0) 1206 214425!