Crytek is looking for a Gameplay Network Programmer to support the Hunt: Showdown team.
Relocation & Remote WorkAlthough we believe living close to our studio helps foster team spirit and stronger bonds between team members, we understand that people have different needs and expectations for their place of residence. You have a choice of three location options, allowing you to work with Crytek from anywhere you wish:
1. Come to our modern headquarters in Frankfurt and receive an attractive relocation package and have access to all of our benefits.
2. If you are already living in a European Union member state, we are able to offer you a permanent work contract and allow you to work remotely as an employee from there.
3. If you are interested in full-time remote work in any other country outside of the European Union, we can offer you a freelance contract arrangement.
Develop and maintain low level networking system.
Responsible for profiling and optimizing existing systems.
Take active part in design, development and documentation of new features. Contributing to development goals as part of a passionate team.
Work closely with other programming disciplines to achieve great multiplayer experiences in the game
Give work estimates and prioritize tasks in collaboration with peers and project management
Passionate about high performance network techniques and systems.
Gather and incorporate feedback to meet the needs of artists and designers
Create accurate task duration estimates and complete all work in a timely basis.
Remain focused, motivated and effective on all tasks through to completion.
Create documentation where required.
Develop well designed software, in cooperation with leads, within project schedule to team standards.
Provide input to department project status meetings.
3+ years of professional network programming experience
At least a Bachelor’s degree in relevant field or equivalent work experience.
Strong programming skills in C++ and strong software engineering and debugging skills.
Experience with TCP & UDP network protocols, familiar with NAT traversal, packet routing, OSI model
Past experience on network-related features for a shipped multiplayer title
Experience with any game Engines preferably experience with CRYENGINE
Team player and self driven
Willing to learn
Solid English skills, good communication skills with strong affinity for transparency
Experience with PSN and/or Xbox Live.
Passion for making great games.
Experience writing technical documentation.
Experience with multiplatform development.