We are looking for an experienced Physics Programmer to become a member of the CRYENGINE team at our studio in Frankfurt, Germany.You would help us to maintain and improve our physics code and to integrate third-party solutions. Our goal is to provide a comprehensive engine solution with high performance and a modular design that is easily accessible and customizable by users.
***For a careful evaluation of your application, we kindly ask you to send us your resume, a cover letter and additional work samples that might be relevant.***
Maintain and extend the existing physics framework and tools.
Evaluate and integrate alternative third-party solutions such as PhysX.
Work closely with designers, artists and programmers to improve the physics system and support them in its application and tuning.
Design and develop new features and integrate them with existing physics, animation and AI systems.
Plan development in coordination with project management.
Write clear, maintainable and robust code.
Test, debug, optimize and document your implementations.
3+ years of programming experience in game physics development.
Bachelor’s degree in Computer Science or equivalent experience.
Advanced programming skills in C++.
Strong software engineering and debugging skills.
Good 3D math skills.
Expertise in rigid-body dynamics, collision response, and simulations as applied in game development.
Ability to learn and master a large existing code base.
Ability to investigate and learn about new techniques and adapt them to project requirements.
Good communication skills and ability to work effectively on shared projects with animators, artists, designers, testers, and other developers.
Willingness to relocate to Frankfurt am Main area, Germany.
Game development experience, including having shipped a PC or console title.
Familiarity with third-party physics engines such as PhysX.
Experience with multi-threading.
Xbox One and PS4 programming experience.
Experience with profiling, low level optimizations and fixing stability issues