Crytek is looking for a Senior Environment Artist to join the Crysis 4 (Working Title) art team.
*Sample pictures or portfolio link, which shows sample work are necessary.*
Relocation & Remote WorkAlthough we believe living close to our studio helps foster team spirit and stronger bonds between team members, we understand that people have different needs and expectations for their place of residence. You have a choice of three location options, allowing you to work with Crytek from anywhere you wish:
1. Come to our modern headquarters in Frankfurt and receive an attractive relocation package and have access to all of our benefits.
2. If you are already living in a European Union member state, we are able to offer you a permanent work contract and allow you to work remotely as an employee from there.
3. If you are interested in full-time remote work in any other country outside of the European Union, we can offer you a freelance contract arrangement.
Responsibilities
Work with lead artist and other artists to ensure consistency between vision and implementation of environment assets
Understand and follow style guides to guarantee the consistency of the game
Create believable and photorealistic environments within CRYENGINE
Create game-ready assets given the technical limitations
Supervise and mentor junior artists on the team
Provide and accept direction
Explore new technologies on the given platforms to achieve best possible results
Work within inter-disciplinary teams of artists and level designers
Work together with our tech-art department to improve workflow
Coordinate with other studio groups including level design and production to achieve project objectives
Complete all tasks in a timely manner and to a consistent high quality standard
Demonstrate a desire to learn and grow professionally
Requirements
5+ years experience in game development
Last and/or current gen console experience
Expert understanding of current game art processes, limitations and dependencies
Strong ability to create believable, realistic environments in a real-time engine
Strong knowledge of 3ds Max or Blender, Photoshop, Substance Designer / Painter and Zbrush
Strong knowledge of common real-time game engines
Established interpersonal and organizational skills
The ability to manage and supervise mid-level and junior artists and willingness to carry out mentorship tasks
Ability to deliver and receive constructive feedback
Good English communication and writing skills
Positive, problem-solving and team-oriented attitude
Be proactive and self-motivated, work without direct supervision
A portfolio or reel that demonstrates the following:
Heavy focus on environment art
Proficiency in high and low poly modeling
Proficiency in texturing, following PBR rules
Strong technical skills (modeling / baking / UVs / modularity / shaders)
Strong artistic skills (shapes / colors / proportions / lighting)
Keen eye for detail and realism
Pluses
Experience with CRYENGINE
Experience with procedural content creation
Traditional painting skills
Experience with photogrammetry
Outsourcing experience
What you can expect from us
A refreshing yet highly professional atmosphere in a diverse team.
Flexible work time.
Free public transportation ticket, which lets you use public transport free of charge 24/7.
Supported German lessons for our employees
Company language is English. Any additional language is a plus, but not a requirement.
Extensive assistance with getting visa, work permits and communication with local authorities.
Relocation support.
A company apartment for your first few months and help in finding a private apartment
...and much more!