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Combat Designer

As a Combat Designer you will help drive the combat experience to match our project's goals. You will be responsible for designing and tweaking enemy types and AI behavior to define this experience. You will work closely with other specializations such as Gameplay Design, AI Programming and Character Art to bring compelling and memorable enemies to life.
*Required documents that allow a careful evaluation of your application are resume, cover letter and additional samples (Animation Demo Reel / Portfolio link)*
Relocation & Remote WorkAlthough we believe living close to our studio helps foster team spirit and stronger bonds between team members, we understand that people have different needs and expectations for their place of residence. You have a choice of three location options, allowing you to work with Crytek from anywhere you wish:
1. Come to our modern headquarters in Frankfurt and receive an attractive relocation package and have access to all of our benefits.
2. If you are already living in a European Union member state, we are able to offer you a permanent work contract and allow you to work remotely as an employee from there. 
3. If you are interested in full-time remote work in any other country outside of the European Union, we can offer you a freelance contract arrangement.

Responsibilities

  • Take ownership of enemy types, behavior and balancing from pitch to finish.
  • Play an active role in enemy implementation, working with other departments to ensure all required resources are scheduled and delivered as intended.
  • Run sanity check on game feature ideas with relevant stakeholders to get an overview for dependencies, restrictions and possibilities.
  • Create and maintain design documentation.
  • Test the game regularly to iterate on enemy-related features.
  • Requirements

  • 2+ years as a Game Designer in the video games industry.
  • 1 or more shipped AAA titles on PC or Console, preferable a FPS.
  • Strong knowledge of the principles of game design theory.
  • Strong documentation skills.
  • Solid verbal and written communication skills in English.
  • Ability to create high level design documentation and game concepts.
  • Deep passion for gaming, preferably FPS sandbox games.
  • Combat Designer

    Frankfurt
    Full time

    Published on 08/19/2021

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