Technical Animator
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Amiqus have partnered with an award-winning independent developer and publisher, who are delivering world-leading interactive VR experiences.
Their new VR projects are a leap forward for the studio and they are looking for talented people to help turn them into a reality!
The team are now looking for a self-driven Technical Animator to work collaboratively with their Art and Engineering teams, to define and assist in making and supporting animator friendly character pipelines and cutting edge character animation features and tools.
Do you have an understanding of real time animation systems (preferably in UE4), practical understanding of node graphs, animation blueprints, animation trees and other animation related engine and editor technologies? Are you able to develop and support tools and workflows, whilst understanding character and props control systems/rigs and deformation systems? If so we would absolutly love to hear from you!
What Will You Be Doing?
- Developing, testing and maintaining artist-friendly animation systems and pipelines in collaboration with animators, gameplay programmers and other team members as required
- Participating in integration of the animation assets into the game engine
- Participating in design and integration of skeletons, deformation, and control rigs
- Providing support and troubleshooting for animation team
- Providing technical support for character artists and animators during entire production process
- Working closely with the Principal Animator, Principal Technical Artist, Principal Character Artist, Rigging Artist and Code Team
- Creating concise documentation for toolsets that the team can rely on
- Working within a team-orientated environment to maintain the highest quality artwork, evangelising their specialism, illustrating the effectiveness of character and animation pipelines wherever possible, and applying their practical knowledge to the development process of an entire product
Ideally we would love to see:
- Strong technical aptitude and knowledge base in applicable areas of Maya and UE4
- Real-time engine experience, ideally in Unreal, creating animation blueprints, designing and supporting in-engine animation tools
- Experience with Python and familiarity with the Maya API.
- Experience in, or the aptitude and willing to learn, animation rigging tools and processes.
- Have a fundamental understanding of animation, timing, and weight.
- Be able to work as a part of artistic and technical teams.
This is a fabulous opportunity to become part of their growing studio, where you’ll be empowered to explore your ideas in an open, creative and diverse culture.
They are a fun and inspiring team offering a family friendly, flexible culture, along with a competitive salary and with some great perks!
The role will be remote working for an initial period and based in their modern studio in Farnborough, UK, within easy commuting distance from London and Guildford, or a mixture of remote and onsite working.
Please click apply or contact Kim Hunt on 01925 839730 or kim.hunt@amiqus.com to find out more.