Technical Animator – Console/PC Projects – Remote Working
A Liverpool based Games studio are currently looking for a Technical Animator to work on a range of new titles on Console and PC platforms. The Studio Founders are renowned in the Industry for creating fun, easy to play / hard to master console classics. The studio is now working on a range of IP’s in collaboration with some of the biggest names in the industry, as well as their first own IP.
As the Technical Animator, you will be working closely with the art and tech teams to create the best in-game animation. You’ll be an expert of skinning and rigging, whether this be character, creatures or vehicles. Also help develop and maintain their animation, workflows, tools, systems and pipelines.
In return the studio can offer a competitive salary, pension, relocation assistance and other amazing studio benefits such as flexi-time and free branded merchandise. Also, the chance to work with games industry veterans who have a great track record of delivering high profile successful projects.
This role is remote working initially with a view to work on site when it’s safe to do so or can be 100% remote if needed (you must be UK based already for the 100% remote working option).
- Past Technical Animation experience in the games industry
- Good understanding of Unity or Unreal
- Experience with Maya
- Good understanding of skinning and rigging assets
This is a fantastic opportunity to work with a studio who are working on amazing games, which have a great reputation in the games community and have been bought/downloaded and played by audiences in the high millions.
To apply please send your CV to firstname.lastname@example.org