"To apply: Ref - 5239700. We have an exciting opportunity for an enthusiastic and proactive Technical Animator to join a huge AAA studio and support driving our games forward, working on a popular RPG title and other projects!
As a Technical Animator you will:
-Work on our epic RPG title and other exciting future projects.
-Setup characters which include ragdoll, dynamics (rigid bodies, fake physics), cloth simulation, IKs, procedural setup depending on the scope, optimization.
-Build Animation Blueprints and maintenance for main player, NPCs and enemies/bosses, which includes creating logic, animation graphs and sub-systems depending on the gameplay scope.
-Build small tools such as animModifiers to help automatize animation tasks for animators.
-Help ensure that art and animation quality remain uncompromised by limitations of technical processes.
-Define workflows and pipelines in consultation with animation, art, and technical leads, to secure an efficient flow from all departments involved in in-game characters.
-Help define and establish agreed technical constraints together with the Tech Lead for internal and outsourcing teams.
-Be a part of a close-knit team with support and advice always available.
-Work with Unreal Engine 5.
-Use initiative
-Take the ownership of the task, make decisions, and deliver it in the highest quality possible.
-Be involved in researching latest technical breakthroughs related to animations and technologies within Unreal Engine.
-Collaborate
-Supervise internal and external animation deliveries to meet technical requirements for animation and follow established pipelines.
-Contribute to the estimation, planning, and prioritisation of tasks.
Experience wanted:
Please still apply even if you don’t tick all the boxes but feel your animation skills fit the role.
-Unreal Engine experience, preferably UE5.
-Passion about the gaming industry.
-Knowledge of procedural system such as Iks, rigid bodies and Control Rig.
-Knowledge of physical simulation setup such as ragdolls and cloth simulation within performance limitations.
-Good understanding of UE animation workflow (from importing animation assets to debugging).
-Python or C++ experience, or a desire to learn.
-Fluent English and excellent communication skills.
Bonus Skills:
-Maya rigging and skinning
-Experience with mocap
-Lip sync, especially FaceFX
Get in touch by applying above to discuss more details!
To apply please send CV to Ayesha@ or phone 020 7580 6018 for a confidential chat (ideally over your cv / resume). We value close, personal relationships with our candidates and applications by this method tend to be more successful.
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