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Technical Animator – Warsaw, Poland – Permanent – AAA Games

This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.

Would you like to work with a team that consistently ships innovative and over-the-top action games? My client is a games developer of AAA Console / PC Games and we’re looking for a Technical Animator focusing on rigging characters.

 

REQUIREMENTS:

•          Rigging / Technical Animation Demo Reel

•          Experience with Maya, specialising in rigging/skinning.

•          Ability to create tools and write scripts to help improve the animation pipeline

•          AAA Game industry experience with shipped title/s

•          Good understanding of anatomy and character movement.

•          Character Skinning with close attention to physical deformation

•          Physics simulation on cloth, hair and other physics items.

•          Excellent English Communication Skills with the ability to clearly provide technical feedback into the tasks, rigs, toolsets and documentation

•          Knowledge of current technology and trends in video games

 

RESPONSIBILITIES:

•          Characters, Creatures and Props Rigging and Skinning

•          Implementing characters in Unreal Engine 4 including Cloth, Physics and Blueprints setups

•          Work closely with modelers and animators to ensure a smooth development pipeline that delivers high quality assets

•          Assisting with pipeline tools and working with engine and project leads on continuous improvement of those engine tools

•          Ability to provide clean assets or code within established systems and requirements

 

BONUS:

•          Knowledge of facial rigs for games, television or film

•          Familiarity with Unreal Engine 4 art production pipelines

•          Python Scripting Experience

Technical Animator – Warsaw, Poland – Permanent – AAA Games

OPM
Warsaw
Full time

Published on 07/28/2021

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