Technical Artist - AAA Open World Game – Barcelona
A Barcelona based Games studio are currently looking to expand their art team, who are aiming to create the best-in-class experiences that last forever in players memories. The studio is looking for a Technical Artist to collaborate with the Art Director, to help with bridging the gap between artists and engineers, ensuring an efficient art pipeline and optimised game.
As the Technical Artist, you will work closely with the Art Director in defining the vision to the title. The ideal candidate will have a 50/50 split with code and art skills and help with pipeline issues and generate tools that will help streamline processes, also helping with aspects like shaders.
This role will offer you the chance to work with people on a day-to-day basis who bring a collective portfolio of high-selling games. As the Technical Artist in this team, you will have the opportunity to showcase your skills and wear multiple hats, if you are a tools/pipeline/ hardware/graphics specialist or a generalist, there will be an opportunity to develop your disciplines and skills.
There is a competitive salary on offer, including exclusive studio benefits, relocation assistance and the chance to work in an amazing city centre location.
This role is remote working initially with a view to work on-site in Barcelona when it’s safe to do so.
- At least 3 years’ experience in the games industry
- Past Console or PC game development experience
- Experience with at least one of Python, MEL, C#, C++ (or similar)
- An awareness of performance for a high-end AAA title
- Experience with Houdini would be a bonus
- Unreal 4 experience
If you are interested in this role then send your CV to firstname.lastname@example.org