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Technical Artist – Co-Dev Unreal Engine AAA Project – London, Remote

One Player Mission is proud to be working with an independent video game studio based in London. Our client is a studio filled with creative minds who deeply love making games, with an extensive history of original development.

The studio are very excited to be working on a variety of titles and are looking for a Technical Artist to help achieve their goals on an exciting co-development project. You will work closely other members of the team to develop this title on next-generation platforms


  • Refine pipelines with tools and scripts to improve efficiency. 
  • Liaising with other team members to schedule and complete tasks to a high quality.
  • Work closely with development/project teams to ensure efficient art pipelines and optimized games.
  • Recommend and implement ways to improve visual quality. 
  • Additional duties include assisting with content creation for game development and assisting with quality control of all products. 


  • Good experience working in a similar role, with at least one shipped Unreal Engine title
  • Ability to proactively troubleshoot problems and develop appropriate solutions
  • Excellent knowledge of real time rendering techniques and PBR material workflows
  • Expert knowledge of various industry standard DCC software packages, including 3Ds Max, Maya, Blender, Photoshop, Substance Suite etc
  • Demonstrated experience identifying and driving performance goals and optimisations for open world development on consoles and PCs
  • Strong communication skills and drive to deliver consistently on time, acting as a bridge and balancing the needs between Game Design, Art and Programming
  • A drive for documenting various tools and workflows
  • A portfolio that demonstrates the key areas listed above, with examples

BONUS POINTS (Good to have):

  • Working knowledge of 3d/vector math
  • Production experience with UE5 Lighting, Particles and Post-Process effects
  • High levels of aesthetic attention to detail
  • Working knowledge of a scripting language a bonus (Python, C++, HLSL, MAXScript, MEL etc)
  • Some experience working with procedural pipeline (Houdini) techniques a bonus
  • Ability to rapidly prototype and ability to investigate other options and ideas

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 415!

Technical Artist – Co-Dev Unreal Engine AAA Project – London, Remote

London, UK
Full time

Published on 03/08/2023

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