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Technical Artist – Lisbon, Portugal – AAA Games

This vacancy may offer a work-from-home start until it is safe to work in-house or relocate to the location.

Project: AAA Games

OPM’s client have a storied history of crafting innovative and critically acclaimed games. They have multiple studios located throughout Europe and are seeking to further increase their passionate, talented team.

REQUIREMENTS:

  • Experience working in a similar role, with a minimum of one shipped title
  • Able to proactively troubleshoot problems and develop appropriate solutions
  • Outstanding knowledge of real time rendering techniques and PBR material workflows
  • In-depth knowledge of various industry standard DCC software packages, including 3Ds Max, Maya, Photoshop, Substance Suite, Houdini etc
  • Demonstrated experience identifying and driving performance goals and optimisations for open world development on consoles and PCs
  • Great communication skills and drive to deliver consistently on time, acting as a bridge and balancing the needs between Game Design, Art and Programming
  • Capable of documenting various tools and workflows
  • A portfolio that demonstrates the key areas listed above, with examples

DESIRED SKILLS:

  • Good knowledge of 3d/vector math
  • In-depth production experience with UE4 in a wide variety of areas
  • High levels of aesthetic attention to detail
  • Strong knowledge of a scripting language a bonus (Python, C++, MAXScript, MEL etc)
  • Solid experience working with procedural pipeline (Houdini) techniques a bonus
  • Able to rapidly prototype and ability to investigate other options and ideas

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 412!

Technical Artist – Lisbon, Portugal – AAA Games

OPM
Lisbon
Full time

Published on 07/28/2021

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