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Technical Artist – Offenburg, Germany – Multiplatform Games

Project: Multiplatform Games

OPM’s client are currently seeking an experienced and talented Technical Artist to join development on their current and upcoming, world-famous IPs.


  • Produce rendering tech features/prototype gameplay features using Unreal blueprint system and test the implementation on the target platforms
  • GPU and CPU optimizations for both PC and consoles
  • Create and streamline art pipelines and workflows with an eye towards usability and efficiency
  • Examine new 3d art tools/ rendering features to stay on top of modern technologies, improve efficiency and quality
  • Work alongside 3d artists and outsourcers to ensure that technical constraints are respected
  • Oversee and integrate assets inside Unreal tools


  • Shipped a minimum of 1 title as a technical artist
  • Strong experience working as a technical artist preferably at a game studio
  • Knowledge and understanding of 3D graphics
  • Great knowledge in DCC tools like 3dsmax/Maya/Blender/Houdini/Substance/Photoshop
  • Experience in materials/shading and rendering
  • Background with at least one of the languages: Maxscript, Mel, JavaScript, Python, C#, C++
  • Outstanding communication skills & proven ability to work within a team

DESIRED SKILLS (Good to have):

  • Familiarity with full digital art content creation pipeline (high- and low-poly modelling, mapping, baking, texturing, level art, etc.)
  • Experience with any of these tools: Zbrush, Speedtree, Marvelous Designer, etc.
  • Character skinning/rigging skills


  • Flexible working hours
  • 28 days holiday
  • Competitive salary

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 412!

Technical Artist – Offenburg, Germany – Multiplatform Games

Full time

Published on 09/17/2021

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