We are looking for a creatively minded and driven Technical Artist who can communicate well with programmers\animators\Character Artist to develop cutting edge technology for games. *Candidate must be proficient in a diverse set of software including 3ds Max / Maya (or equivalent), etc. Experience with programming languages as Python is a necessity.*
Relocation & Remote WorkAlthough we believe living close to our studio helps foster team spirit and stronger bonds between team members, we understand that people have different needs and expectations for their place of residence. You have a choice of three location options, allowing you to work with Crytek from anywhere you wish:
1. Come to our modern headquarters in Frankfurt and receive an attractive relocation package and have access to all of our benefits.
2. If you are already living in a European Union member state, we are able to offer you a permanent work contract and allow you to work remotely as an employee from there.
3. If you are interested in full-time remote work in any other country outside of the European Union, we can offer you a freelance contract arrangement.
Work closely with art and animation departments to create and maintain ‘Animator Friendly’ rigs
Develop character, weapon, and vehicle workflows for upcoming projects in Maya, working in conjunction with the project leaders and the art/programming team.
Solve technical production issues, especially those related to real-time characters and character performances.
Proactively seek out inefficiencies and problems in existing processes as well as potential problems.
Defines workflows and pipelines, simplifying where possible.
Create and optimize content for memory and performance gains.
Demonstrates, communicates and exemplifies clear expectations for quality of work, productivity, communication and professionalism to the team.
Develops tools, scripts, plugins to streamline processes.
Work with other disciplines to ensure the quality of the characters and animation for all aspects of the project.
Provide technical insight to the Art and Animation departments, breaking down complex issues into discrete action items.
Mentor and train others in areas of expertise. May need to guide other Artists to achieve desired workflows.
3+ years of professional production experience with realtime CG characters/Technical Animation.
Good understanding of anatomy, volume and deformation.
Bachelor’s degree in Computer Science, Commercial Art or related fields.
Solid scripting experience in Python.
Experience in the games industry including AAA console titles.
Strong problem solving skills.
Expert knowledge of Maya for animation and rigging.
Expert knowledge of Animation principles Kinematics and rigging math.
Excellent organizational, communication, and interpersonal skills.
Well under deadlines and multi-tasks.
Organized approach to problem solving and time-management.
Good English communication and writing skills.
Keep a positive team-oriented attitude.
Be proactive and self-motivated, work without direct supervision.
Facial Anatomy, FACS breakdown, Facial rigging experience.
Multiple shipped AAA console titles.