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Technical Artist – Unreal Engine Mobile Project – Norway, Hybrid, Remote

One Player Mission’s client has been firmly devoted to its goal of fusing the strengths of the gaming and tv industries to create a brand-new category of games called hybrid games. 

They’ve assembled a team of industry experts spanning the globe who all contribute their individual specialist experiences from other industries in order to succeed in developing this new category.

They are searching for a Technical Artist to aid them in their mission, who will be responsible for developing and implementing technical solutions for the creation of high-quality art content. 


  • Extensive Technical Art experience for mobile, console and/or PC game development.
  • A minimum of 3 published game titles on your resume, not including solo-dev or student projects.
  • Strong experience with industry standard art production pipelines for AAA and/or mobile game development.
  • Demonstrable experience working with Unreal Engine 4 and 5, including Unreal Engine blueprints.
  • Great understanding of the Unreal Engine rendering pipeline and performance optimisation.
  • Familiarity with Houdini and/or Blender Geometry Nodes for procedural art production needs.
  • Demonstrable knowledge in foundational art skills like light, colour, form and composition.
  • Generalist art knowledge or hands-on experience in the creation of game art assets in multiple art disciplines is highly preferable.
  • Some knowledge of scripting in Python, C++ or similar programming languages is not required, but considered a significant advantage.
  • Knowledgeable with industry standard software like Blender, Houdini, Substance Painter/Designer, Zbrush.
  • Familiarity with version control systems and asset management tools.
  • Working proficiency in English with the ability to communicate technical concepts to non-technical team members.


  • Acting as a key stakeholder in the art production pipelines; creating scripts, tools and guidelines, as well as helping to define workflows that can improve production challenges for the art department.
  • Working closely with the Head of Visual and other artists to identify, research and define production needs.
  • Defining the production plan of new games, features and tools, in collaboration with key stakeholders.
  • Being instrumental in optimisation and performance improvements across multiple platforms, such as PC, VR and mobile.
  • Working with external parties to ensure all deliverables follow our technical specifications and that performance requirements are met.
  • Providing technical guidance and mentorship to other members of the art team.
  • Creating and modifying various art assets for mobile and studio (High-end PC & VR) needs.
  • Staying up-to-date with new technologies and techniques in the industry and incorporating them into the development process as appropriate.


  • Relocation Assistance (Visa costs, flights to Oslo, transportation of personal items)
  • Remote work possible
  • 25 paid vacation days per year, plus public holidays
  • Pension Programme
  • Paid Gym Membership

And many more!

Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214415!

Technical Artist – Unreal Engine Mobile Project – Norway, Hybrid, Remote

Full time

Published on 03/01/2023

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