Crytek is looking for an experienced Technical Development Manager for the CRYENGINE Toolchain to join our CRYENGINE team.
Relocation & Remote WorkAlthough we believe living close to our studio helps foster team spirit and stronger bonds between team members, we understand that people have different needs and expectations for their place of residence. You have a choice of three location options, allowing you to work with Crytek from anywhere you wish:
1. Come to our modern headquarters in Frankfurt and receive an attractive relocation package and have access to all of our benefits.
2. If you are already living in a European Union member state, we are able to offer you a permanent work contract and allow you to work remotely as an employee from there.
3. If you are interested in full-time remote work in any other country outside of the European Union, we can offer you a freelance contract arrangement.
Assist in shaping/forming the CRYENGINE Toolchain vision/roadmap into concrete deliverables/tasks
Coordinate CRYENGINE Toolchain vision/roadmap of TD with lead programmers
Enable the Lead tools programmers to reach their full potential
Ensure a smooth development environment for CE developers (hardware, software, internal processes)
Implement new or improve tooling for all departments involved in the in-house game production to achieve project objectives
Ensure communication between game team/external licences are progressing and reach a final conclusion/submitted deliverable
Be aware of market trends and discuss them with the TD and lead programmers
Develop well designed software within project schedule to team standards
Assist in creating development sprints in accordance with roadmap
Proactively drive your team and improve product quality as well as group productivity
Be a role model for the team and oversee the mentoring process inside the discipline
Play a key role in the recruiting process for the tools programming team
Bachelor degree in Computer Science or equivalent
7+ years of professional experience in the software or games development domains
Experience with DCC tool pipelines such as Maya, Max, Photoshop, Blender, etc.
Experience with 3D file formats (e.g. FBX, Substance)
Show a strong passion for making the highest quality / state of the art engine
Experience with any game engines, preferably CRYENGINE
Team player and self-driven
Willing to learn
Solid English skills, good communication skills with strong affinity for transparence