THE CURRENT PROJECT
Meet Project Filter, a 2D adventure/platformer inspired by metroidvanias. Imagine if Hollow Knight, GRIS, and Rain World had offspring: it might look something like Project Filter.
In a nutshell, we explore the themes of complex-PTSD, perception, and perspective by integrating real psychological theories and concepts into our gameplay mechanics. Our storytelling is primarily through game and world design, narrative-informing mechanics, and shifts in the environment.
We’re looking for someone wanting in on the ground floor, someone who’s gonna kill it as a core team member. Could that be you?
We’ve already laid out all our core design framework, and now need someone with experience to help us bring all this to life.
Check out our The Hub profile or our website for details on this position (must-haves, etc.).
️ ❤️ Diversity (BIPOC, LGBTQIA, mental/physical disabilities) — You got it? We want it.
Wellbeing — We avoid overtime and burnout; without a healthy and functioning team, we have no game.
Fun — We don’t just want our players to have fun. We want to have fun! That’s why we all got into game dev.
Productivity — 4 hours of deep focus work > 8 hours of task switching, shallow work. We want to work hard and rest hard, not have our work take over our lives.