Programming | English | knowledge of C++ and Unreal Engine 5. | 3D maths analytics and principles. | knowledge of evaluating and optimising code for efficient CPU, GPU, memory, and bandwidth utilisation, as well as using debuggers
Art / Animation | English | Unreal Engine’s Niagara Systems | Unreal Engine e.g. shaders, blueprint, particle systems | special effects software e.g. FumeFX, RealFlow, Embergen, Houdini
Programming | English | Expert proficiency and knowledge of C++ | 3D mathematical principles | Knowledge and experience driving in agile methodology within a team
AI / Artificial Intelligence | Lead Programmer | English | Experience working on all phases of game development. | Strong understanding of game-development related 3D maths principles
Art / Animation | English | Experience using 3D asset creation | Knowledge of PBR workflows | Good experience with modelling tools e.g., Maya, or 3D Studio Max