Vehicle Technical Artist - Edinburgh - AAA Games

Games Jobs - Art / Animation - Edinburgh

Job Title Vehicle Technical Artist - Edinburgh - AAA Games
Job Category Art / Animation
Job Description Our client is looking for an exceptionally skilled Vehicle Technical Artist.

Vehicle Artists design, build and texture all modes of transport within our game worlds. They are searching for a dedicated technical artist to support this team by creating and maintaining tools and pipelines. You will work in a specialized vehicle department within a larger team that is very passionate about making industry leading games.

You will have some experience in modelling, texturing and rigging a diverse range of vehicles of all types, exceptional knowledge of Maxscript, skeletons and rigs, game shaders, exporters/pipelines and memory profiling.

You should be well versed in current game art production methodology.

REQUIREMENTS:


  • Extensive experience using 3DStudio Max for modelling, and Adobe Photoshop for texturing.
  • Extensive experience of Maxscript for writing tools. Python and C# will be a bonus.
  • Experience of creating complicated rigs for mechanical animation.
  • Knowledge of Motionbuilder and/or Maya for setting up complex rigs for animators.
  • A full understanding of all current generation production workflows, as they pertain to vehicle art asset production.
  • A critical awareness of the expense/cost of a game asset relative to the target engine/rendering requirements – poly counts and texture sizes.
  • A great team-player: Self-motivated with good communication skills.
  • Able to accurately follow common goals and time-driven set tasks whilst working under own initiative.
  • Effective time management skills to deliver the brief to deadlines without sacrificing quality.
  • Skilled at feeding back on task progress to Leads and line managers.
  • Ability to collaborate effectively with other team disciplines (code, design, animation, tools).
  • Relevant development experience in-studio or in vehicle modding scene.
  • Have shipped current generation console titles as a production artist.
  • Knowledge and understanding of a PBR based shader workflow.
  • Experience with Substance Designer software suite or similar for shader development.
  • Willingness to test and practically use new workflow tools, both internal and 3rd
  • Strive to implement new techniques that increase art quality and efficiency across disciplines.
  • Deep understanding and love of car culture.
  • Knowledge of vehicle engineering systems and vocabulary.
  • A modelling and texturing portfolio showing a varied range of 3D vehicle art will be a bonus.
Salary DOE
Location Edinburgh
Job Category Art / Animation
Date posted 09/02/2018
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Recruiter This job is advertised on behalf of OPM using their internal reference 21405-1.
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