Technical Animator (Remote)

Games Jobs - Art / Animation - UK & Europe

Job Title Technical Animator (Remote)
Job Category Technical Animator
Job Description Industry leaders Tag Games have been making highly successful games for over 14 years and have BIG plans for 2021. We are looking for some amazing people to add to the team.

Now is your time to join as they embark on their most ambitious and exciting title yet, developing a brand new cross platform IP in partnership with a world renowned publisher! Play an integral part in delivering this project to millions of gamers worldwide.

Tags culture is collaborative and relaxed. Encouraging feedback and support each other to solve problems - always striving to be the best they can be. They are driven by a passion for quality and delivering outstanding products. If this feels like a studio where you can thrive and grow then we have the role for you, both in their Dundee studio and remote.

Tag have partnered with Special Move to help them build the best team possible! Apply now!

The Role:

The Technical Animator will be responsible for developing and maintaining animation systems, rigging, pipelines and processes used by the animation team. The Technical Animator reports to the Lead Technical Artist. 

Here's what you will be doing:

  • Developing, testing and maintaining complex animation systems in conjunction with animators, gameplay programmers and other team members as required.
  • Providing technical support on the animation tools and editor to the team.
  • Assisting in the design, integration and validation of animation assets.
  • Learning all required features and functions of the animation system editor and tools.
  • Animating characters and other assets as required.


To do this job, you will need:

  • Minimum 1-year experience in a digital art content creation pipeline, ideally in the video game industry.
  • 2−3 years of experience as an Animator, or Technical Animator in the game industry.
  • Strong practical understanding of animation logic: node graphs, animation trees and similar engine editors and technologies;
  • Experience with Python and familiarity with the Maya API;
  • Experience on character action-focused games preferred with at least one shipped title;
  • Strong character animation skills and understanding of animation principles;


While not required, below are nice to have:

  • Experience with game editors and engines is considered a plus;
  • Tool creation for various artist software such as ZBrush, Photoshop, etc; 


Special Move acts as an employment agency for permanent recruitment
Salary
Location UK & Europe
Job Category Art / Animation
Date posted 07/05/2021
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Recruiter This job is advertised on behalf of Special Move using their internal reference .
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