Graphics Programmer - RED KITE GAMES, LEEDS
Games Jobs - Programming - Leeds
|Job Title||Graphics Programmer - RED KITE GAMES, LEEDS|
|Job Category||Graphics / Engine|
|Job Description||Since its formation, Red Kite has been producing award-winning games for a variety of different platform holders, studios and publishers. Specialising in complete multi-platform games development, Red Kite has a proven track record in the creation of cutting-edge games.
Having set up home in the beautiful Grade-II listed Park Row House in Leeds city centre, Red Kite Games continues to deliver unrivalled creatively led and technically proficient game development to the likes of Microsoft, Sony, 2K, Activision, SEGA and Codemasters.
Several high-profile titles include God of War III: Remastered, Crackdown 3, Two Point Hospital, DiRT 4, Payday 2, Team Sonic Racing and Call of Duty: Strike Team.
It’s a very exciting time to join Red Kite; not only are we working on several high-profile games for current gen and next gen platforms, we're also developing our own IP.
Come join the team and help to make great games with a lovely bunch of people!
Red Kite are working on a variety of exciting open world AAA games and has a fantastic opportunity for an experienced graphics programmer to strengthen and shape one of our teams. In this role you’ll be responsible for the delivery and integration of robust graphical features and associated engine and pipeline functionality, in collaboration with our multi-disciplined development teams. Your knowledge and expertise will also be invaluable in supporting projects across a multitude of platforms, genres and game areas. In your new role you will:· Work on a wide variety of projects and tasks, contributing to the development of bespoke graphics systems.· Devise innovative solutions to overcome platform constraints.· Follow best practices, development processes, documentation and coding standards.· Mentor less experienced people share knowledge and best practices with the team.· Assist in planning your work and the work of others. To be successful you will have:· Shipped multiple titles.· Delivered at least one title in DX12 or Vulkan.· Strong C++ programming skills.· Strong 3D math and problem-solving skills.· Strong working knowledge of shaders.· A broad knowledge of GPU architecture and contemporary graphics techniques.· Knowledge of profiling tools (e.g. PIX, VTune, etc.).· A passion for graphics, games and game technology. Experience in any of these areas may be advantageous but not essential:· Prior console development experience.· Adoption of efficient development methodologies (e.g. continuous integration, automated testing, tools pipelines, etc.).
|Salary||Based on experience|
|More||View other Sumo Digital jobs|
|Recruiter||This job is advertised on behalf of Sumo Digital using their internal reference 7e6c564e-95f7-484a-be2b-331abe83e8d1.|
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