Crytek is looking for an inspiring and experienced Animation Director to work on Hunt: Showdown. The role of the Animation Director is to drive the project towards highest quality in the field of animation. You use your experience and the team to identify, assess, and solve creative problems quickly and frequently. You are a passionate animator with an eye for detail. You understand qualityin animation and how to translate that into the gaming sphere.
Relocation & Remote WorkAlthough we believe living close to our studio helps foster team spirit and stronger bonds between team members, we understand that people have different needs and expectations for their place of residence. You have a choice of three location options, allowing you to work with Crytek from anywhere you wish:
1. Come to our modern headquarters in Frankfurt and receive an attractive relocation package and have access to all of our benefits.
2. If you are already living in a European Union member state, we are able to offer you a permanent work contract and allow you to work remotely as an employee from there.
3. If you are interested in full-time remote work in any other country outside of the European Union, we can offer you a freelance contract arrangement.
Develop the technical vision, development strategy and roadmap for the animation on the Hunt Franchise and help drive its execution.
Push the quality level of the animation to ensure a top of the line first person shooter experience.
Supervise the animation department for the Hunt franchise.
Work in close collaboration with different departments to assure proprietary implementation of animations within game engine.
Ensure timely completion of animation commitments at the desired quality bar.
Partner with designers, programmers and other departments involved.
Hire and provide mentorship for a team of animation professionals.
10+ years of professional work experience in the game or movie industry, preferably with 5+ years in a Lead or Director capacity.
Shipped at least one AAA title.
Experience in 1st Person animation.
Excellent knowledge of Maya.
Experience with locomotion sets.
Experience with both key-frame and motion capture animation processes.
A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation.
Ability to create fluid, smooth, realistic animations with specific demonstration of animation fundamentals.
Self-driven team player with strong interpersonal skills, who is able to motivate people and helps the team to exceed expectations.
Strong English skills, good communication skills with a strong affinity for transparency.