Backend Engineer
Role Type: Remote, Open to Perm/Contract/Part-timeĀ
A platform engineer is responsible for the uptime, innovation, and quality of the Netspeak platform. At Netspeak, we run our games using our own containerised cloud-agnostic technology. This includes running the game servers, building microservices for access and storage of the game data and any observability needs of the game engineers (logging, tracing, metrics etc.). Our infrastructure is configured using Terragrunt and services are written in golang and run on Google Cloud Run. Additionally, we use Agones and Kubernetes for scaling game servers.
As an MMO games company, our infrastructure needs to be very reliable and versatile. Game development is fast-paced and so observability is a very important aspect of our infrastructure.
Responsibilities:
Maintain the current infrastructure including making improvements to areas such as observability to ensure that the infrastructure runs reliably and smoothly
Collaborate with the game teams to ensure their vision & requirements are satisfied by the platform; document technical requirements; and ensure that they are updated with the capabilities of the platform
Automate as much as possible including builds, workflows & tools
Build platform infrastructure, tools & processes to ensure that our technology is globally deployed, observable and responsive whilst leveraging open-source or off-the-shelf products to ensure the platform meets the needs of our games.
Liaise with the production & analytics teams & offer guidance where possible - Netspeak is a very data-driven company!
Design and architect the platform for not only our current needs but also keeping the platform malleable to future changes
Your mission:
Your mission over the next few months will be to;
- Maintain the infrastructure and prepare for scaling at launch
- Help with maintaining our current build infrastructure - we currently use GitHub Actions with several in-house GitHub runners to build Unreal Games across multiple platforms - Android, iOS, Windows and Linux
- Improve the observability of our current infrastructure
- Train the Unreal Engineering team in maintaining the platform and debugging issues, as well as building on observability themselves
Experience:
Must know programming fundamentals in any language (Go, Python, C++, Rust etc.)
Must know cloud technologies such as Kubernetes, GCP/AWS, serverless etc.
Ideally, designed & implemented programmable APIs (interfaces, REST, RPCs etc.)
Ideally, experience supporting an application in production
No formal qualifications required (degree level education preferred, however)
No need to have worked in games previously
We are a remote based studio so experience working in a remote team would be desirable.