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Junior Software Engineer for Interactive Systems

Crytek is looking for a passionate JuniorSoftware Engineer, to support the CRYENGINE team.
As a Junior Software Engineer within the Interactive Systems team you work primarily on those systems that are required to fill a static 3D world with life, interactivity and logic. Major systems include, for instance, the entity system for game objects, visual scripting, input system, movie system or the signal framework, but there are many others like the area management or vehicle system. This wide range of systems offers you the opportunity to work on low level optimizations as well as the high level concepts of CRYENGINE.

Relocation & Remote WorkAlthough we believe living close to our studio helps foster team spirit and stronger bonds between team members, we understand that people have different needs and expectations for their place of residence. You have a choice of three location options, allowing you to work with Crytek from anywhere you wish:
1. Come to our modern headquarters in Frankfurt and receive an attractive relocation package and have access to all of our benefits.
2. If you are already living in a European Union member state, we are able to offer you a permanent work contract and allow you to work remotely as an employee from there. 
3. If you are interested in full-time remote work in any other country outside of the European Union, we can offer you a freelance contract arrangement.

Responsibilities

  • Contribute to development of CRYENGINE interactive systems (e.g. gameplay, scripting, cinematics, UI).
  • Implement and maintain new engine technology.
  • Improve existing engine functionality.
  • Contribute to maintenance and improvements of low-level engine systems.
  • Ensure reliability and stability of interactive systems.
  • Document technology implementation details.
  • Requirements

  • At least a Bachelor’s degree in relevant field or equivalent work experience.
  • Strong C++ knowledge.
  • Good software engineering, debugging and profiling skills.
  • Experience with any game engines, preferably CRYENGINE
  • Eager to learn.
  • Good English communication and writing skills.
  • Team player and self-driven.
  • Pluses

  • Experience with multithreading.
  • Worked on university related and private game or modding projects (please provide a portfolio link).
  • Knowledge of the Qt framework.
  • Understanding principles of user experience.
  • Programming experience in one or more of the following fields: Gameplay systems, UI systems, Cinematic systems, Signal systems
  • Junior Software Engineer for Interactive Systems

    Frankfurt
    Full time

    Published on 09/17/2021

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