" Ref - 5379800. Role Overview
As a Level Designer, you’ll take full ownership of the level creation pipeline, from conceptualization to live operations. You’ll be instrumental in shaping gameplay experiences that delight players and drive long-term engagement and monetization. You’ll also contribute to team strategy and mentor fellow designers to elevate the entire product line.
️ Key Responsibilities
- Lead the end-to-end level design process for a mobile puzzle game.
- Design compelling, well-balanced levels that align with difficulty curves and player retention goals.
- Collaborate closely with UX, product, and analytics teams to implement and iterate on level content.
- Leverage A/B testing and behavioral data to refine level design for optimal player experience and monetization.
- Mentor junior designers and guide design direction with best practices and consistent feedback.
- Maintain and enhance tools, pipelines, and documentation to support efficient content production.
Desired Skills & Experience
- Demonstrated success designing levels for mobile puzzle games (e.g. match-3, tile-blast, or physics-based titles).
- Deep understanding of puzzle mechanics, player motivation, difficulty pacing, and engagement loops.
- Experience across a full game development cycle, from pre-production to live ops.
- Proficiency with Unity and Excel for implementing and balancing level content
If you're interested, feel free to reach out to me on Krishan@Datascope.co.uk
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