Are you passionate about creating seamless and robust multiplayer experiences? Join our innovative team in Stockholm as a Network Programmer to shape the online backbone for an ambitious new game currently in active development.
As a Network Programmer, you will be crucial in ensuring our multiplayer experience is technically sound, reliable, and ready for deployment. Your mission will be to build, optimize, and maintain the networking infrastructure that powers our game's online features.
What you'll do
- Designing, developing, and maintaining scalable networking libraries for core multiplayer features
- Collaborating closely with various disciplines to define requirements and align on technical implementations
- Refactoring existing solutions and transforming prototype features into production-ready systems
- Identifying and addressing technical shortcomings in our networking approach with well-engineered solutions
- Creating robust tools for debugging, profiling, and optimizing network performance
- Educating team members on best practices for using shared networking technologies, empowering them to leverage their full potential
Who you are
- Deep understanding of modern C++ within the context of Unreal Engine, including memory management, macros, and coding standards
- Proven experience with Unreal Engine’s replication system, actor lifecycle in a networked environment, and implementing RPCs
- 3+ years of experience in multiplayer programming, with at least one shipped title
- Experience working with platform-specific online subsystems such as Steam, PSN, and Xbox Live
- Experience with packet profiling, bandwidth optimization, and managing network relevance and culling in large-scale environments
- Strong coordination skills for cross-disciplinary collaboration and fluency in English
- Experience with the Gameplay Ability System (GAS) and its built-in networking capabilities
- Experience extending or overriding the UNetDriver or implementing custom DataBunch serialization
- Experience with dedicated server orchestration (Agones, AWS GameLift) or Matchmaking services
- Experience with networked physics and client-side prediction/reconciliation
- Comfortable working in an Agile/Scrum environment
Note: Research shows under-represented groups in the industry might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.
The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. Our hybrid model requires you to be in the office on Mondays, Tuesdays, and Thursdays to foster collaboration and creativity.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.
At Avalanche Studios Group we're always on the lookout for talented individuals to join our passionate team, but please note that relocation assistance is not available for this role.