Avalanche Studios is developing the next generation of AAA open-world experiences, and we’re searching for a talented and motivated Principal Gameplay Programmer to join one of our flagship projects in beautiful Stockholm, Sweden.
As a Principal Gameplay Programmer, you’ll take ownership of the entire gameplay workflow pipeline—working hands-on with features ranging from core gameplay systems to animations and camera mechanics. You’ll collaborate closely with designers, animators, and fellow programmers to bring innovative ideas to life, implement engaging gameplay logic, and optimise performance for the best possible player experience.
Your responsibilities will include designing and architecting interfaces between gameplay systems and other key components such as AI, VFX, and sound. You’ll leverage and extend existing systems where possible, and build intuitive new tools and features when needed, helping to shape the future of our game worlds.
What you'll do
- Anticipate internal or external issues and recommend solutions/best practices.
- Solve complex problems; take a broad perspective to identify solutions.
- Work closely with animators, designers, and programmers to understand their game needs, constraints, and intentions to design adapted solutions to realise the game design and vision.
- Combine the technical and artistic sides of game design and program gameplay systems that will make for the best visual representation.
- Analyse existing features in our engine, design, develop, and maintain the systems to properly understand technological limits and know what the engine can produce.
- Work in a development environment with shared code and contribute to continuous improvements to our shared tech.
- Monitor the evolution of different gameplay techniques and share your knowledge with various cross-functional teams across Avalanche.
Who you are
- Proven ability to write clean, robust, and high-performance C++ code.
- Deep understanding of gameplay programming, including multiplayer games.
- Specialised expertise in areas such as gameplay systems, animation, or player control.
- Strong ability to work independently with minimal guidance.
- Experience leading teams and owning significant areas of gameplay development
- Skilled at mentoring and guiding programmers to deliver high-quality features.
- Demonstrates professionalism and upholds company values and standards of conduct.
Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.
The Stockholm locationOur Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our valuesAt Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to applyTo apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.
At Avalanche Studios Group we're always on the lookout for talented individuals to join our passionate team, but please note that relocation assistance is not available for this role.