This role is for a talented 3D realistic character artist for an exciting new project, offering the freedom to work remotely and bring your imagination to life from anywhere in the world. The contract length is negotiable, providing an excellent opportunity to showcase your skills.
What you will be doing:
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Create lifelike characters and creatures, shaping player experiences and interactions with deep customisation and functionality to meet game requirements.
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Utilise diverse digital tools for sculpting, modelling, and texture painting, emphasising observational art and mastering production techniques.
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Enhance believability through technical tools like cloth simulations, photogrammetry, and physically based shader pipelines.
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Collaborate effectively with Art Director and Senior Artists to achieve creative and production goals.
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Contribute to character and creature art asset production across all projects for a cohesive and immersive visual experience.
What we need from you:
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2+ years of post-secondary educational experience in 2D and 3D art production, or equivalent.
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Comprehensive 3D character creature art portfolio showcasing expertise in realistic human anatomy and garment/drapery representation.
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Proficiency in creating both bipedal and quadruped characters.
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Strong skills in 3D modelling using software like 3DStudio Maya and texturing in Photoshop.
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Exceptional sculpting ability in ZBrush and proficiency in Marvellous Designer workflow for digital clothing production.
Benefits:
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Flexible working hours
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Parental leave
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Continual training and development for staff.
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Paid Parking.
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Christmas-New Year off.
How do you apply:
Please forward your CV to cvs@big-planet.biz quoting reference 2908.
Big Planet is an equal opportunity recruitment agency and value diversity. We do not discriminate. We are a GDPR compliant company.