Senior Generalist Programmer C++ UE4/5 - Remote (UK based only)
Senior Generalist Programmer with C++ UE4/5 to work on this AAA quality aerial e-sports racing title.
Join a studio of creative professionals consisting of industry veterans from renowned studios such as PlayStation, Codemasters, Sumo Digital, Interior Night and Mediatonic.
In this role, you will have the opportunity to work on absolutely every part of the game and its development process. From feature work to helping improve tools and pipelines, optimisation work or integration of 3rd party systems, you will have the chance to position your skills in a way that works best for the team and the needs of the project.
Working in the engineering team, you will report directly to your assigned line manager and will collaborate with various disciplines across the project. Although the majority of the team are generalists, they like “T-shaped people” with a broad knowledge of many topics and deep knowledge of several domains.
ROLES AND RESPONSIBILITIES:
As part of the development team, your role will involve collaborating closely with Production, Design, Animation, Art, QA and other team members to develop features, systems and tools for their projects.
KEY RESPONSIBILITIES:
Creating clean and efficient C++ code and Blueprints in Unreal Engine.
Building and improving environments using the art team’s assets.
Implementing, debugging and optimising features, systems and tools that are required per project and across the wider studio.
Assisting fellow developers by conducting thorough code and architecture design reviews, and offering constructive feedback and support.
Effectively prioritising workload, striking a balance between addressing daily issues and meeting ongoing project tasks and sprint goals.
REQUIREMENTS:
Ideally, you will meet many of these criteria, though they do not expect every candidate to fulfil them all. If you have a mixture of the requirements, plus some of their “nice to haves”, that would be perfect.
You have 5+ years of commercial games development experience, with two or more shipped titles using the Unreal Engine (or extensive work on a live services title)
You have strong knowledge of Unreal Engine, Blueprints and C++ in the industry, understanding the pros and cons of both the language and engine.
You have experience developing racing-style games.
You are strongly proficient with Perforce
You have excellent verbal and communication skills in English
You are strongly engaged with the team and enjoy helping out, mentoring and sharing your knowledge
You are able to manage your own time and work proactively
You are willing to embrace all aspects of game development, from gameplay features to the development of tools that form the backbone of the development process.
You are willing to venture outside your comfort zone and actively seek opportunities to learn and grow.
NICE TO HAVE:
You have worked in a team on at least 1 or 2 titles through the full lifecycle
You have Multiplayer experience
You have knowledge of optimisation techniques for console, PC and mobile games
You have experience with AWS and cloud services
You have knowledge of other languages such as C#, Lua and Python
You have knowledge of Audio SDKs such as FMOD
You have knowledge of platform requirements (XRs/TRCs/Lotcheck/VRCs)
You have knowledge of Shaders (selection, application, development)
BENEFITS:
Salary to £65K
Remote-first Studio (Applicants must already be in the UK - No Visa sponsorship available)
Share option scheme
Unlimited holidays
Monthly workplace well-being benefit scheme
Regular team social events & studio summits
Working alongside a friendly, flexible, and highly talented team
Opportunity to work on big-name IPs
CVs to simon.pittam@amiqus.com