The role
The Core Systems team at Sharkmob is responsible for, among other things, the complex domain of rendering. This is an area where we are determined to improve both capacity and skill, and to that end we’re looking for an engineer with extensive experience – someone who will bite into the hardest challenges in levelling up the visual fidelity and performance of our game.
As an experienced Render Engineer in the Core Systems team you'll be able to help expand and redefine the team's responsibilities and scope, and set new standards for how our game looks and plays.
You thrive on sharing what you know. Whether it's explaining why a solution works, reviewing a colleague's approach, or spotting a teachable moment in a tricky bug - helping those around you grow as engineers comes naturally to you.
Some examples of what we'll be doing:
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Console development
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Rendering features, such as modern lighting techniques, that support our game’s goals for visual fidelity
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GPU, CPU and memory optimization, including improved concurrency
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Diagnosing, fixing and preventing GPU and CPU crashes in render systems
Desired experience and skills - you have:
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Excellent mastery of C++ and shader programming
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Contributed significantly throughout the full development cycle, from pre-production to live, for at least one game on PC and console
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Great understanding of how modern rendering pipelines and techniques using DirectX 12/Vulkan work
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In-depth understanding of CPU and GPU architecture
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Exceptional skill in designing, implementing, improving upon, and working in a feature-rich game engine
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Please note that relocation support is not offered for this position
You are committed to high technical standards and to advancing technology in rendering and game engines, and you naturally share knowledge and raise the bar for those around you. You work with purpose, and colleagues in other disciplines appreciate your ability to communicate and collaborate effectively.
It's great if you also have experience in:
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Working with Unreal Engine
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PlayStation 5 and Xbox Series X development
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Working on competitive games with high framerate
Who we are
Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights.
We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe.
At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way.
We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.