LiveOps Producer – Mobile Games – Bangalore – REF 2983
My client seeks a Technical Animator to join their expanding animation team. This role involves creating and maintaining character and prop rigs, optimizing animation pipelines in Maya, and collaborating with artists and programmers to implement cutting-edge tools. The opportunity for remote work is available, requiring a self-motivated team player who excels in managing their time effectively.
The successful candidate will report to the animation lead, contributing to one project initially but with a broader focus on handling rigs and technical animation tasks across the entire studio. Game pipeline knowledge is crucial, and the role may involve working on multiple projects concurrently.
Responsibilities include building, skinning, testing, and maintaining rigs, creating animation tools, scripts, and pipelines, identifying and improving technical animation areas, researching new technologies, and documenting tools and processes. The candidate will support the animation team, ensuring they have the necessary tools, and communicate progress to the line manager.
Requirements:
- UK eligibility and location
- Minimum of 2 shipped titles as a Technical Animator in games
- Showreel demonstrating rigging and tool creation expertise
- Knowledge of in-engine animation systems
- Collaboration with art and code disciplines
- Strong time-management, communication, and teamwork skills
- Proactive and self-driven with a focus on high-quality work
- Experience in core gameplay systems and mechanics implementation
- Proficient in Maya and programming/scripting languages like Python, MEL, or C++
- Familiarity with game engines (Unity/Unreal/Source)
Salary and Benefits:
- £35,000 - £70,000
- Fully Remote working available
- Working in a fully funded and stable studio
- Competitive Holidays
- Career Development
- Social Events
Apply now or contact Alan Dixon for more information using alan.dixon@amiqus.com