Art / Animation | English | • Experienced in Unreal Engine tool and workflows including materials and content optimisations. | • Proficient in 3DSMax, Modo, Maya, ZBrush, Blender, or similar software.
Art / Animation | English | Unreal Engine’s Niagara Systems | Unreal Engine e.g. shaders, blueprint, particle systems | special effects software e.g. FumeFX, RealFlow, Embergen, Houdini
Art / Animation | Environment Artist | English | 3D asset creation, with a strong understanding of shape, form and composition. | Proven abilities in optimised 3D asset creation.
Art / Animation | English | Experience with Unreal 5 (Niagara, Blueprints, etc.) | An impressive portfolio showcasing your VFX work in games | Experience with Realtime VFX, and capable of asset creation (meshes, textures flow maps, image sequences, vertex animation etc)