Art / Animation | English | Advanced level modelling and texturing experience in Maya or 3DSMax, ZBrush, Substance Painter or Design and Photoshop | Strong understanding of Unreal game engine fundamentals such as performance optimization and game engine tools
Art / Animation | Animator | English | Good understanding of UE animation workflow | Knowledge of procedural systems such as IKs, rigid bodies and Control Rig
Art / Animation | English | C++ skills | Good knowledge of fundamental mathematical concepts in 3D technologies | Great knowledge of content creation pipelines e.g., lighting, texturing/shading etc.