Art / Animation | Environment Artist | Experience in building worlds in engine e.g., Unreal Engine | Understanding of modern materials and shaders in a high level of proficiency with Maya/3DsMax/Blender, Zbrush, and Substance Designer/Painter | Understanding of modularity and environment systems used in fast, iterative, and efficient production
Art / Animation | English | An impressive portfolio, showcasing your asset creation skills – vehicles, props, weapons | Experienced in creating optimized in-game art assets including hard surface and organic models | Unreal Engine (or similar), Maya (or similar), Zbrush, and Substance Painter
Art / Animation | English | Unreal Engine’s Niagara Systems | Unreal Engine e.g. shaders, blueprint, particle systems | special effects software e.g. FumeFX, RealFlow, Embergen, Houdini
Art / Animation | English | Unreal Engine e.g. shaders, blueprint, particle systems | Unreal Engine’s Niagara Systems | special effects software e.g. FumeFX, RealFlow, Embergen, Houdini