Art / Animation | English | Proficiency in mayor 3D animation software packages, particular Maya and/or Motion Builder. | Demonstrable strong biped, creature, and mechanical animation skills. | Good knowledge of the human anatomy, physiological reactions, body language proportions in character concepts.
Art / Animation | English | Strong traditional art fundamentals e.g., function of form and colour, proportions, shape. | Great experience and understanding of agile development methods e.g., Jira and Confluence
Art / Animation | English | Strong knowledge on current 3D software (Maya, ZBrush, Substance, Marvellous designer…). | Good understanding of realistic anatomy, proportions, muscle, and skeletal structure. | Attention to detail for aesthetic and technical quality
Art / Animation | English | Broad knowledge of game engines e.g., Unreal Engine | Broad knowledge of coding/scripting languages e.g., Python | Experience driving efforts around performance optimizations
Art / Animation | Experience and strong knowledge of Unreal Engine. | Strong fundamental 3D art skills | Identify and resolve art workflow and staffing issues | Knowledge of PBR workflows and Asset management and tracking software e.g. Jira, Shotgun, Perforce etc
Art / Animation | English | At least 1+ title shipped in a Technical Animator role (ideally AAA). | Strong Unreal Engine, and Unreal Engine animation systems. | Great experience and knowledge with 3d animation e.g., Maya and Motionbuilder.