Art / Animation | English | Experience creating real-time dynamic and baked lighting, grading and other post fx | Unreal 4 game engine or similar | 3DS Max or Maya, Photoshop
Art / Animation | Environment Artist | Experience in building worlds in engine e.g., Unreal Engine | Understanding of modern materials and shaders in a high level of proficiency with Maya/3DsMax/Blender, Zbrush, and Substance Designer/Painter | Understanding of modularity and environment systems used in fast, iterative, and efficient production
Art / Animation | English | Good knowledge of node-based shader editors or HLSL experience | Expert level proficiency with Unreal and Unity for mobile games development | Deep understanding of art production tools, terminology and methodologies for mobile game development
Art / Animation | English | An impressive portfolio, showcasing your asset creation skills – vehicles, props, weapons | Experienced in creating optimized in-game art assets including hard surface and organic models | Unreal Engine (or similar), Maya (or similar), Zbrush, and Substance Painter