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8 Big Planet Amsterdam games jobs

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Big Planet Amsterdam Full time Jobs
Big Planet

Senior Level Designer AAA VR Amsterdam – REF 2500

02/24/2023, Big Planet
Amsterdam, Netherlands
Game Design | English | Strong working knowledge of Unreal Engine | Able to independently implement level blueprints (or other scripting language) | Experienced in Agile development methodologies
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Big Planet

Lead Environment Artist VR Games Amsterdam – REF 2830

02/23/2023, Big Planet
Amsterdam, Netherlands
Art / Animation | English | Strong traditional art fundamentals e.g., function of form and colour, proportions, shape. | Great experience and understanding of agile development methods e.g., Jira and Confluence
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Big Planet

Lead Engine Programmer VR Games Amsterdam – REF 2828

02/23/2023, Big Planet
Amsterdam, Netherlands
Programming | English | Strong C++ skills. | Great Unreal Engine experience.
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Big Planet

Senior AI Programmer VR Games Amsterdam – REF 2747

02/23/2023, Big Planet
Amsterdam, Netherlands
Programming | English | Excellent C++ skills. | Experience with real-time AI systems e.g., decision trees. | Interest in AI technology and solutions.
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Big Planet

Senior Graphics Programmer VR Games Amsterdam – REF 1894

02/23/2023, Big Planet
Amsterdam, Netherlands
Programming | English | Unreal Engine 4 experience. | Strong C++ skills, having experience writing several engines adjustments.
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Big Planet

Lead Level Designer AAA VR Amsterdam – REF 935

01/10/2023, Big Planet
Amsterdam, Netherlands
Game Design | English | Unreal Engine level creation pipeline | agile development methodologies | communicating design information across disciplines
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Big Planet

C#/C++ Gameplay Programmer AAA VR Studio Amsterdam - REF 2205

01/09/2023, Big Planet
Amsterdam, Netherlands
Programming | English | C++ | C# | Unreal 4 and Unity experience incl. personal projects
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Big Planet

Senior Environment Artist VR Games Amsterdam – REF 2756

01/06/2023, Big Planet
Amsterdam, Netherlands
Art / Animation | Environment Artist | Experience in building worlds in engine e.g., Unreal Engine | Understanding of modern materials and shaders in a high level of proficiency with Maya/3DsMax/Blender, Zbrush, and Substance Designer/Painter | Understanding of modularity and environment systems used in fast, iterative, and efficient production
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