Art / Animation | English | Good understanding of technical constraints related to real-time, 3D engines and level editors | Strong Motion Builder skills and experience | Excellent mastery technical animations
Programming | English | Good understanding of gameplay technologies e.g., AI, Physics, Navigation, Scripting, UI, Rendering | Experience with Unreal Engine 4 | Strong C++ skills and proficiency
Programming | English | Solid knowledge of modern C++ and/or Objective-C | Good understanding of Software design and good software development practices | Openness for Agile product development process serving short release cycles
Game Design | English | Good knowledge of level design principles and iterative design process | Strong blocking out and level scripting skills | Experience designing layouts of 3D action adventures and platformers
Art / Animation | English | Experience creating real-time dynamic and baked lighting, grading and other post fx | Unreal 4 game engine or similar | 3DS Max or Maya, Photoshop
Programming | English | 3+ years of experience working with Unity3D engine and on the backend | Experience working on a LiveOps game | Strong experience and skills with C# and SQL
Programming | Work in C++ on the low level UE4 engine side | Write, optimise, implement and create bug free C++ code | Knowledge of OO, design patterns, overloading, pointers, rendering, shaders, maths…. | Knowledge of graphics pipeline Unreal, CryEngine, in house C++ engine experience or similar
Programming | English | Excellent C# knowledge and proficiency | Experience in creation of automation frameworks | Good experience with build automation software e.g., Teamcity or Jenkins
Business / Analysis / Metrics | English | Advanced knowledge and proficiency with Office, PowerPoint, and Excel skills | Ability to understand, design & implement complex business models | Experience in partnering with game developers or studios
Art / Animation | Environment Artist | Experience in building worlds in engine e.g., Unreal Engine | Understanding of modern materials and shaders in a high level of proficiency with Maya/3DsMax/Blender, Zbrush, and Substance Designer/Painter | Understanding of modularity and environment systems used in fast, iterative, and efficient production
Development Director | English | Great understanding and proficiency with Agile development | Strong team management and organisational skills | Able to gather and communicate performance data