Lead Sound Designer
Games Jobs - Sound / Music - Edinburgh
|Job Title||Lead Sound Designer|
|Job Category||Sound Designer|
|Job Description||We are looking for a Lead Sound Designer to work on the recently announced video game Everywhere.
Immersive ambient soundscapes and satisfyingly interactive sound design are essential in bringing our expansive open world to life, and this role involves working on all aspects of sound design across the game. You will have a large degree of creative autonomy, but will also need to work closely with all other departments, as we view audio as an integral and critical part of the development process. With a focus on sound design, you will also have exposure to music and dialogue production. It is a hands-on role, and you will be creating and tuning large amounts of audio content and designing audio systems, as well as running the department.
You will be managing and mentoring other members of the audio team as the studio grows, and we welcome applicants with varying degrees of experience. As well as the creative side, you will also be involved in managing schedules, production pipelines, and external partners. Technically aware, you will also be responsible for the work of audio programmers in the team.
You will be joining the studio at an exciting time, as we scale up to develop an ambitious and groundbreaking open-world game. The role brings with it great scope for career growth and the satisfaction of making a significant personal contribution to a high-profile project.
We believe in iterative development, and you will need to be comfortable working in a fluid environment with competing demands. We also believe the best games are made by diverse teams, and we welcome and encourage applicants of all backgrounds.
This full-time role is based in Edinburgh, Scotland.
Please apply by emailing us your covering letter, CV/resume, and showreel where available.
|Job Category||Sound / Music|
|More||View other Everywhere jobs|
|Recruiter||This job is advertised on behalf of Everywhere using their internal reference .|
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